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Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.
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 Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.
 
 Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
 What you’ll learn
 
 How to use UIViews to display game assets
 How to create frame-by-frame animations for action games
 How to integrate with Game Center and other social media services
 
 
 Introduction and HelloGame
 Setting Up your Game App Project
 Explore the Game App Life cycle
 Quickly Build an Input Driven Game
 Quickly Build a Frame by Frame Game
 Build Your Game: Game Engine, Image Actors, and Behaviors
 Build Your Game: Vector Actors and Particles
 Build Your Game: Understand Gestures and Movements
 Build Your Game: Apple's Game Center and Social Media
 A Complete Example: Belt Commander
 Design and Create Graphics
 
 
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